Time for Timer (via The Retroist)
Boy! Have I been negligent in updating this site. To make up for it, here’s a retro dose of PSA goodness from The Retroist!
Add comment May 13th, 2011 by duane
Boy! Have I been negligent in updating this site. To make up for it, here’s a retro dose of PSA goodness from The Retroist!
Add comment May 13th, 2011 by duane
A while ago, I wrote a post searching for Gary Ed Mach. I was thrilled when some info came back regarding his work with the Engineering Society of Detroit, but even more thrilled when Gary himself posted a reply.
Now, another commenter has shared a YouTube link to a collection of segments (episode) of Kidbits!
1 comment December 7th, 2009 by duane
It’s fall in the Detroit area and commercials run regularly advertising Cedar Point’s “HalloWeekends.” While Sandusky, Ohio may be the closest amusement part to Detroit these days, it was all about Bob-Lo Island in the 80’s.
My grade school had annual outings to the island. Though I didn’t especially enjoy the boat ride at the time (approx. 80 minutes), I would love another chance to experience the sights, sounds and smells of the boat. Each had either a dance floor, arcade or both, concessions and of course an amazing view of the Detroit River. The park itself was relatively small with a couple dozen rides ranging from bump’em cars to full-on rollercoaster thrill rides. I was never quite old enough to enjoy the park to the fullest and regret having been afraid of the best rides.

These days, the entire island returned to its residential roots, housing private homes, vacation property, and marina space. Who knows… in another 20 years rides may return and ferries could carry excited Detroiters to that little chunk of Canada (yep… it’s really part of Canada) to appreciate local amusements… though I doubt it.
Here’s some more Bob-Lo Island resources:
1 comment October 14th, 2009 by duane
Updated! Eileen let me know that this content is actually from her (rather excellent) site: DetroitMemories.com. Rather than duplicate some of the content, check it out and share your Detroit memories with her visitors! (DetroitMemories.com is regularly updated, so be sure to check back often!)
Add comment September 5th, 2009 by duane

A trip to Toys R Us was a reward for good behavior. It was somewhere we could spend our hard-earned allowance on a new GI Joe figure or some LEGO sets. It was also like being inside of a museum of awesome, where the wares were categorized by types: action figures, building toys (including LEGO), radio-controlled toys and slot-car tracks, educational toys, board games, electronic games, and eventually video games.
Today, Toys R Us stores are organized (mostly) by whatever commercial property the toys are related to: all of the Spiderman-related toys together (regardless of type: action figure, r/c car, or even LEGO), all of the Harry Potter stuff, all of the Hanna Montana stuff. Sadly, it just reinforces the commercialism that was once criticized (and even disallowed before the late-70’s) for children’s programming based on products.
I came across a great blog post that traces the history of Toys R Us design and architecture from the 70’s to today. I still remember Geoffrey the Giraffe’s face welcoming me to the store…

1 comment July 9th, 2009 by duane
YouTube is a great way to go back in time find commercials and TV shows from the past (though I still can’t find any episodes of Kid Bits!). Here are a few for your viewing enjoyment:
If you can find a few more Detroit favorites from the 70’s, 80’s and 90’s post a link in the comments!
1 comment March 30th, 2009 by duane
I grew up with a lot of great products made right here in Michigan… in fact many of them were made right in Detroit! Sadly, some of them are no longer native to our great state, but I’d like to share them anyway:
I’ll continue to collect more lists of other famous Michigan brands, foods, products, and celebrities. If you have suggestions or contributions, please leave a comment (below)!
4 comments March 9th, 2009 by duane
One of the most formative experiences in my childhood: my early exposure to an Atari 2600. My older cousin, Kyle had a few different video game consoles. Joey, a friend that traveled to Detroit from California every summer to visit his grandparents had a 2600 in both states! Enough of our friends had Atari consoles that we had regular opportunities to “rot our brains out” (as our parents put it).
The actual game itself wasn’t the main attraction. Heck, most games were merely a square darting around the screen avoiding other squares. When we played games as a group, it became a production. Alternate storylines to the game evolved: Activision’s Space Shuttle game grew to include mission control, mission specialists, and technicians, Missile Command became a life and death struggle between the US and the commies… which one should note was un-winnable.
Many early games relied heavily on the printed instruction manual packed with each cartridge wherein the back story was established and the difference between the all-too-similar bad guys was explained. The Nintendo Entertainment System was the first home console that actually had recognizable characters on the screen and a developed storyline that played out on your screen. However, we managed to establish one of the most critically panned games as our favorite: Gumshoe.
In the fall, we would go into hibernation mode. Sure, we would spend some time hiding in leaf piles, playing army, and digging up each others’ yards. But as the outdoor temperatures dropped, we found ourselves inside more often. One of the youngest members of the “Brat Patrol”, “C.J.”, had a Nintendo (which was still a relatively new gaming system). He had a few sports games for it, but the title that we all marveled at was “Gumshoe.”
The Nintendo “Blaster” was a light gun that had a simple camera that was able to detect flashing signals sent from the T.V. when the trigger was pulled. You would aim the blaster at the hapless “Gumshow” and shoot him to make him jump, as well as shoot oncoming projectiles, cars, bad guys, and (oddly enough) floating balloons. The game was horrible. It was the only Nintendo game I ever remembered to randomly lock up the console. We were luck if we made it through a few levels. However, we were held captive by the implied story line (we read the manual while waiting for our turn to play) and the prospect of firing a “gun” at the television.
We never spent much time playing video games, but when the weather was too hot or too cold, we would sneak inside for a few minutes of R.C. Pro-Am or Duck Hunt. Today, many kids spend far too much time isolated from each other or making “virtual friends” online via World of Warcraft or Halo. They let their game consoles do the imagining for them. Old school games forced you to imagine that a blinking triangle was your spaceship. Video games were novel enough that 6 or 7 of us could crowd into a den and just watch each other play Pitfall, then after 30 minutes-or-so, we ran outside and played it in real life… except with sprinklers for crocodiles
and each other for logs!
1 comment December 17th, 2008 by duane
If you lived in (or near) the city of Detroit in the 80’s, you knew that the day before Halloween was a scary time. Though Devil’s Night was most notorious for setting abandoned homes on fire, it was a much more innocent event for the kids in our neighborhood. We weren’t allowed to stay out much past dusk, but we tried to squeeze in a game or two of “witch” (see the block party article for a description), followed by a few harmless pranks.
Usually, we would ring a neighbor’s doorbell, then run and hide in the bushes. Never the same house more than once and we were always called home for the evening before it was late. One time a rogue faction of kids decided to toss eggs at cars despite our protest. Those that chose not to participate watched the action with a mixture of fear and excitement from a safe distance. One driver pulled his car over, got out, and yelled at the rebels. They threw a few more eggs in his direction, but, luckily, none of them had good aim. The usual running and dodging through alleys and secret paths ensued and we all regrouped in Joe’s tree fort to trade stories. Though most of us didn’t throw any eggs, we enjoyed sharing in the excitement.
I remember a few years when (presumably) the “big kids” on the block soaped a few windows and egged cars in driveways, but this is all still pretty minor in retrospect. The next year we stood on guard with walkie-talkies linking our guard posts… theoretically… the models most of us purchased from Radio Shack really didn’t have enough range to cover the block. We walked up and down the block in groups of three of four in our denim jackets wielding flashlights. We really thought that we were the reason no more eggings happened… it was likely pure coincidence.
What’s not a coincidence is that Devil’s Night is gone. Former Mayor Dennis Archer started the Angel’s Night initiative in 1995 that organized community patrols and enforced a curfew for minors. The first year, incidences of arson plummeted… in fact, I can’t recall a single reported Devil’s Night-related fire.
Add comment November 4th, 2008 by duane
Spike has published an article (and video) where Bill Murray outlines some information regarding Ghostbusters 3. Starting with about 1:30 remaining in the clip, he also notes some of the frustrations with Ghostbusters 2 and “what went wrong.” When I watch these movies now (as an adult), I recognize that Ghostbusters was superior to Ghostbusters 2. However, when I was a kid… I just wanted to see another Ghostbusters movie. Let’s hope that the writers get it right and we’re treated to another supernatural comedy classic.
Add comment September 29th, 2008 by duane